ouch... a million plus tends to hurt... that's why i make such low-polycount models, so that more kinds of computers can run 'em. even my computer would be hurting at 1,700,000
CharacterintheBack
[Dec 18, 2004 at 11:03 PM]
THAT IS SOOO AWESOME!!!
bathroomhacker
[Dec 19, 2004 at 12:40 AM]
holy shitsmas thats a lot if i had tried to be so patient i would have died of boredom 3 times H0ге (r4p 1 (4nt g3t 0v3r h0w 4w$0m3 th1$ 1$
Koroks Rock
[Dec 19, 2004 at 05:08 AM]
having a little fun there brh? so coasty, could you tell us a bit about bryce? i usnderstand it's extrmemly versatile, so what's the interface like? is it entitiy-based, like maya, or flexible polyframes like Terragen? what's the texture editor like?
the_ocarina_of_time
[May 27, 2005 at 03:36 AM]
awesome! what did you use? EDIT: ok i realize the answer is right above this comment. oops.
Hyrulegirl
[Jun 26, 2005 at 09:57 PM]
I don't speak l33t, it kind of screws with my head.... well this pic was hard earned to be awsome!
DarkZelda
[Aug 29, 2005 at 01:34 PM]
How do you come up with this stuff?!?!?! You rule!!!!!!
aquawolf
[Sep 20, 2005 at 06:46 PM]
amazingness... the only thing I would suggest is if you faded/dulled the red and blue banners.