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Korok's Creations


linkattack.jpg

So this album is intended for not only my old, but also new pics, of every description. I try to be funny (please tell me if I'm not) and welcome harsh criticism, because I myself tend to be brutally honest.

71 files, last one added on Nov 26, 2006

 

1 albums on 1 page(s)

Random files - Koroks Rock's Gallery
dancing.gif
dancing.gifAoL Link Dancing717 viewsNot my prettiest animation (i hate the colors, even though I adjusted the some), but it conveys a mood that I wanted to show visually.3 commentsKoroks Rock
snowy.jpg
snowy.jpgA bit of Terragen692 viewsEh. I'm getting that hunger for really epic landscapes again, now that I've read l-o-s' post on the landscape designer for TP. Being something of a mapper myself, i know the desire to make massive, amazing landscapes altogether to well. It's the kind of endeavor not many get to fullfil, except in programs like Terragen.

This picture also enjoys the role of being the top banner for my website, Cube Legends. Cube Legends, for the newcomers to this gallery, is a game Mod that i started over a year ago, orignally about Zelda, but now it's branched off into a different direction.
3 commentsKoroks Rock
QuadMask1.jpg
QuadMask1.jpgQ2 Majora's Mask964 viewsThis is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.

Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time.
6 commentsKoroks Rock
pumkin_navi.jpg
pumkin_navi.jpgPumpkin Navi 1524 viewsCheck out my mad pumpkin carving skills!Koroks Rock
LADX_begins.swf
LADX_begins.swfLADX Begins1151 viewsJust a simple video capture of the beginning clip from LADX, plus a little bit of flash scripting to make it easier on you guys. Also makes it unthinkably smaller, if a bit lower quality :P11 commentsKoroks Rock
screenie.png
screenie.pngMilo/John Screenie638 viewsIt occured to me as I was working on this-
"Wait, what are the colors for these two? Does he even want me to smooth them out the way I am? What am I doing?"
And so on and so forth. So, to put the question up for grabs, I took a quick screenshot and put it up here.

Comments on how I work, what I'm doing, and what I have running in the background are, for once, entirely appropriate.
4 commentsKoroks Rock
stalfos_bridge.jpg
stalfos_bridge.jpgStalfos' Bridge957 viewsThis is also from my Tut, this particular area demonstrating jumppads with a little "encouragement" from two Stalfos. the only excuse I could come up with for having a jumppad was to have a chasm you must cross, but the brige was broken (see the middle of the pic, over the blask chasm).

i'm afraid that the Stalfos is barely in the pic, but they weren't my goal, so it's OK. I was hoping to get a bit more of them though.
5 commentsKoroks Rock
fallen_knight.jpg
fallen_knight.jpgA Fallen Knight of Hyrule1081 viewswhoops, just realized i didn't reskin the shield. Dangit.

Bleh. This is a screen from my game Mod, in a level called Dormant Menace (which is actually a revision of my first game map, ever). The idea is that there are bodies and pools of blood left around from a recent battle, and this is just one of many.

I couldn't tell you how many verts are onscreen, because this compiles about three different models. there are about 4 textures being used, three 256^2 and a 64^2.

it took me about an hour to reskin and remodel the knight (which is not originally mine, but i've done a bumload of work to it). the blood spats took me about 5 minutes. place would have been about two minutes too, except that i changed some inherent apects of how this stuff is called, so it extended that prcess to about twenty minutes.

So, not a terribly long job, but a productive one with results i'm pretty happy with. Remember that there are about twenty of these in the map, so it has to be low-poly enough to not slow down gameplay
9 commentsKoroks Rock

Last additions - Koroks Rock's Gallery
ZeldasTale.jpg
ZeldasTale.jpgDark Sages: Zelda's Tale782 viewsA simple edit of some OoT art, combined with Triforce text and a cloud render. Color adjustments to make it seem brooding but historical.

Made to appear at the beginning of Dark Sages: Zelda's Tale (a fanfic of mine).
3 commentsKoroks RockNov 26, 2006
anniversary_grey.png
anniversary_grey.pngAnniversary591 viewsA bg made for ZLFF's first anniversary, it shows a greyscale Link and Tetra with some simple text. Both Link and Tetra have been somewhat altered in Photoshop.1 commentsKoroks RockNov 10, 2006
bday_color.png
bday_color.pngKR and Achitka665 viewsA bg made for ZLFF's first birthday, it depicts the fanfiction admins, using heavily edited WW art. Works well for centering on larger screen resolutions.1 commentsKoroks RockNov 10, 2006
dancing.gif
dancing.gifAoL Link Dancing717 viewsNot my prettiest animation (i hate the colors, even though I adjusted the some), but it conveys a mood that I wanted to show visually.3 commentsKoroks RockNov 03, 2006
pumkin_navi.jpg
pumkin_navi.jpgPumpkin Navi 1524 viewsCheck out my mad pumpkin carving skills!Koroks RockNov 02, 2006
pumpkin_navi2.jpg
pumpkin_navi2.jpgPumpkin Navi 2529 viewsShe's so cute!Koroks RockNov 02, 2006
pumpkin_shield.jpg
pumpkin_shield.jpgPumpkin Shield638 viewsHey, leave me alone. It was spur of the moment.1 commentsKoroks RockNov 02, 2006
pumpkin_triforce.jpg
pumpkin_triforce.jpgPumpkin Trifoce 1512 viewsUltimate power in a gourd-plant!Koroks RockNov 02, 2006