Last comments - Korok's Creations |
islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/13/05 at 19:23Koroks Rock: thanks for the praise...? not something i get very...
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/13/05 at 18:15Nemorensis: Wow, I admire your great intellect and computer sk...
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quiver.jpgMD2 Quiver554 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock02/13/05 at 02:29Koroks Rock: nope. not low-poly, anyhow. I'm not surprised thou...
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quiver.jpgMD2 Quiver554 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock02/11/05 at 22:57Iron~knuckle: i guess no one likes 3d stuff, or even archery ...
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/08/05 at 19:21Koroks Rock: nah, you pretty much have to memorize the number t...
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/08/05 at 16:59dudeofrandomness: Somebody's done their research. Good one, K...
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/08/05 at 13:40happy_macgyver: ah right...maybe not, then.
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/08/05 at 04:25Koroks Rock: i dunno about that kind of travel- according to te...
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islands_bg.jpgZunari's Homeland1215 viewsI'm just taking a break from modelling for now, and am playing around with a program called terragen. It's chief use is making skyboxes, but it can also be useful for artistic wallpapers like this.
The idea was to make a group of islands that would resemble Zunari's (the shop guy in WW) homeland, which is supposed to be all cold and snowy. Originally I had it much, much more snowy, but I decided it wasn't very visually engaging, so I severely turned down the snow and added plenty of rock and a little grass. In retrospect I wish I had kept more of the snow. Oh well.
I don't even want to know how many quadrilaterals this had, it took my computer 11 minutes to render.Koroks Rock02/07/05 at 14:37happy_macgyver: nice work. i never even thought of imagining what ...
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korokent.jpgMakar/treebeard Hybrid Idea1254 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."
Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.Koroks Rock02/01/05 at 01:30Chibi-Kokiri: yeah, thats what i meant...I just didnt think too ...
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korokent.jpgMakar/treebeard Hybrid Idea1254 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."
Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.Koroks Rock01/31/05 at 14:06Koroks Rock: actually, it's the other way around... few people ...
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korokent.jpgMakar/treebeard Hybrid Idea1254 viewsAs you will come to know, I am a huge Lord of the Rings fan. I drew this pic after having reread the Two Towers just before it released, using Treebeards line: "My business is with Sarumon with the rock and stone."
Makar and the other Koroks could easily be transformed into ents, should nintendo wish it, but here I tried to find a middle ground. Smooth like the Koroks but towering like the ents etc.Koroks Rock01/30/05 at 23:12Chibi-Kokiri: Oh, why did it take me so long to look at this pic...
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linkattack.jpgDark WW Link1004 viewsAn old avatar of mine. Easy to make, but fun to think about.Koroks Rock01/30/05 at 08:40dark didi: dark link rulezzzz. this one too !!!!!!...
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oldman1.jpgMD2 Old Man604 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock01/28/05 at 18:35Koroks Rock: // lo to you too ( c++ comment). I've been...
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oldman1.jpgMD2 Old Man604 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock01/27/05 at 16:30dudeofrandomness: <!-- yo --> lol html comment! anyways, nice...
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oldman1.jpgMD2 Old Man604 viewsRemember the somewhat random old men scattered throughout Zelda 1? And have continued to appear everywhere since? This is his newest rendition. it's a very simple model that will stand on a text trigger, creating the illusion of an NPC (Non Player Character).Koroks Rock01/27/05 at 03:46Koroks Rock: i realize that these pics are probably latin to mo...
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bomb.jpgMD2 Bomb513 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:
Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260
Build Time: 1 hour, plus lengthy skin workKoroks Rock01/21/05 at 00:34Koroks Rock: actually, the bomb has about the same vertex and p...
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quiver.jpgMD2 Quiver554 views(sorry about the heigth of this pic)
This is a modded screenshot of the new ammunition model for the bow. It's pretty low-poly because ammo tends to be prevalent across levels, which means that it will be appearing a lot. hence, to keep it from swamping low end machines, I've been force to make it extremely simple. Some stats:
Number of Vertices: 35
Number of Skin Vertices: 35
Number of Faces: 56
Number of Frames: 1
Average Size of Triangles: 180
Build Time: 30 minutes, plus a few skin revisonsKoroks Rock01/21/05 at 00:31Koroks Rock: as you can see, to emulate the shafts while keepin...
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majora.swfMajora Thingamugum1317 viewsMusic Track (moderate volume)
307 KB
Flash 6
This odd, rapidly produced animation was made to the specifications of a friend... what the heck he wanted it for I have no clue, but he sent me some text and some instructions and I did it.
Relatively simple animation, uses background music I edited out myself, pictures gotten from the multimedia gallery next door, right here in zeldalegends. That's about all I have to say.Koroks Rock01/18/05 at 02:16Koroks Rock: you hated the owls? why?
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majora.swfMajora Thingamugum1317 viewsMusic Track (moderate volume)
307 KB
Flash 6
This odd, rapidly produced animation was made to the specifications of a friend... what the heck he wanted it for I have no clue, but he sent me some text and some instructions and I did it.
Relatively simple animation, uses background music I edited out myself, pictures gotten from the multimedia gallery next door, right here in zeldalegends. That's about all I have to say.Koroks Rock01/17/05 at 18:08aquawolf: i absolutly hate MM (the stupid owl statues specia...
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linkattack.jpgDark WW Link1004 viewsAn old avatar of mine. Easy to make, but fun to think about.Koroks Rock01/11/05 at 01:55Chibi-Kokiri: this thing needs to be made into a plushie. it'd b...
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owl screenshot.jpgOwl Statue742 viewsSo this is a screenshot form inside LoZ-Cube of the Owl statue i've recently made, based off of the MM owl statue, but in this case being used as one of the owls from LA. hence the ironic comment (hinting at just how deranged Link really is)Koroks Rock01/05/05 at 03:49CharacterintheBack: Well I think it loooks nice!! ^^ Great job KR!!!...
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icon-screen copy.jpgLoZ-Cube Logo (in production)690 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)
This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.Koroks Rock01/05/05 at 03:43CharacterintheBack: w00t! That is going to be awesome!!!!
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icon-screen copy.jpgLoZ-Cube Logo (in production)690 viewsSo here's a screenshot of me working on the new icon/logo/thing for LoZ-Cube, my game (which will be made available to the public this weekend!)
This goes to show that there are all sorts of alternatives to the dreaded MS Paint, if you'll just go googling. This is doubly productive to boot.Koroks Rock01/02/05 at 20:22bathroomhacker: did u draw those swords???
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