Last comments - Korok's Creations |
![Filename=blueemblem.jpg
Filesize=27KB
Dimensions=128x128
Date added=Aug 29, 2005 blueemblem.jpg](categories/userpics/10048/thumb_blueemblem.jpg)
blueemblem.jpgHyrule Emblem Texture422 viewsWow, i made this ages ago for Cube Legends (my game MOD) and just realized i hadn't uploaded it here. it's just a simple little texture for CTF maps to use, in order to help players know what side of the map they're on. It was loosely based off some of the 4SA official art, along with a stone texture i had already made.
Nothing fancy, just practical.Koroks Rock09/13/05 at 02:12the_ocarina_of_time: good, thought the arrow or head or whatever is too...
|
|
![Filename=z1map~0.swf
Filesize=105KB
Dimensions=990x441
Date added=Aug 26, 2005 z1map~0.swf](images/thumb_swf.jpg)
z1map~0.swf829 viewsAh, at last i can upload again. It's good to be able to do that once more. Especially considering this is a second upload of this file :)
This static flash is simply a render of the overworld of Zelda 1, textured by me. I did get substantial help putting the map itsef together from simplified screenies, but the texturing in flash was all me. I'm considering doing the same kind of thing i did for OoT, but i'm not sure if it's worth the effort. Koroks Rock09/13/05 at 02:10the_ocarina_of_time: pretty cool, though the description should be fixe...
|
|
![Filename=BHchallenge.gif
Filesize=7KB
Dimensions=316x738
Date added=Sep 06, 2005 BHchallenge.gif](categories/userpics/10048/thumb_BHchallenge.gif)
BHchallenge.gifBH's challenge511 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock09/08/05 at 04:32Koroks Rock: http://www.megagear.com/index.asp?PageAction=VIEWP...
|
|
![Filename=zora.jpg
Filesize=269KB
Dimensions=840x706
Date added=Nov 22, 2004 zora.jpg](categories/userpics/10048/thumb_zora.jpg)
zora.jpgPoor Tatl...1346 viewsI once drew this after having been pestered by Tatl one too many times. It's a fairly old pic, and rather in need of some touching up.Koroks Rock09/07/05 at 13:30DarkZelda: WATCH OUT TATL!!!!......*squish sound* too late.Oh...
|
|
![Filename=BHchallenge.gif
Filesize=7KB
Dimensions=316x738
Date added=Sep 06, 2005 BHchallenge.gif](categories/userpics/10048/thumb_BHchallenge.gif)
BHchallenge.gifBH's challenge511 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock09/07/05 at 03:45the_ocarina_of_time: it's very good, but i think you should make the fi...
|
|
![Filename=BHchallenge.gif
Filesize=7KB
Dimensions=316x738
Date added=Sep 06, 2005 BHchallenge.gif](categories/userpics/10048/thumb_BHchallenge.gif)
BHchallenge.gifBH's challenge511 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock09/06/05 at 10:45RICKY: XD Impressive! That Q2Modeller is really good soft...
|
|
![Filename=BHchallenge.gif
Filesize=7KB
Dimensions=316x738
Date added=Sep 06, 2005 BHchallenge.gif](categories/userpics/10048/thumb_BHchallenge.gif)
BHchallenge.gifBH's challenge511 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock09/06/05 at 08:57aquawolf: yeah its amazing! *clapclap*
|
|
![Filename=BHchallenge.gif
Filesize=7KB
Dimensions=316x738
Date added=Sep 06, 2005 BHchallenge.gif](categories/userpics/10048/thumb_BHchallenge.gif)
BHchallenge.gifBH's challenge511 viewswell, BH challenged us to color his outline of the Gilded Sword, and two people have already done so. So I thought to myself "With competition like this, what's the best way to compete? work outside the rules!" so rather than coloring the sword like BH asked us to, i modelled it in Q2Modeller, my 3d modeller of choice. the sword is extremely rough-hewn, because each and every vertex and triangle was done by hand. if i get some positive reception, i'll up the vertex count and skin it.Koroks Rock09/06/05 at 06:00bounty hunter: Awesome 3D models KR!
|
|
![Filename=oldman2.jpg
Filesize=99KB
Dimensions=253x506
Date added=Jan 26, 2005 oldman2.jpg](categories/userpics/10048/thumb_oldman2.jpg)
oldman2.jpgIngame Old Man801 viewsHere's that old man (see previous picture) which i made, in the engine.Koroks Rock09/02/05 at 20:55Rito_Sage: he looks like the guy Galen from a wonderful life ...
|
|
![Filename=blueemblem.jpg
Filesize=27KB
Dimensions=128x128
Date added=Aug 29, 2005 blueemblem.jpg](categories/userpics/10048/thumb_blueemblem.jpg)
blueemblem.jpgHyrule Emblem Texture422 viewsWow, i made this ages ago for Cube Legends (my game MOD) and just realized i hadn't uploaded it here. it's just a simple little texture for CTF maps to use, in order to help players know what side of the map they're on. It was loosely based off some of the 4SA official art, along with a stone texture i had already made.
Nothing fancy, just practical.Koroks Rock09/02/05 at 00:22Linkgirl: It's very beautiful, I like it^^. 5/5 good j...
|
|
![Filename=linkjuggle.jpg
Filesize=287KB
Dimensions=840x641
Date added=Nov 22, 2004 linkjuggle.jpg](categories/userpics/10048/thumb_linkjuggle.jpg)
linkjuggle.jpgHey Sheik!1132 viewsThis little idea was born when I had the image of link showing off to Sheik. Bear in mind that I'm a sheik=girl follower, but even if sheik was a fellow guy, this would make sense. Teenagers love to show off, even when the risks are unthinkable. It's supposed to be set in Death Mtn. Crater, sorry the semblance is so bad.Koroks Rock09/01/05 at 20:14DarkZelda: ....Wow,Epona was right....Link really is an idiot...
|
|
![Filename=blueemblem.jpg
Filesize=27KB
Dimensions=128x128
Date added=Aug 29, 2005 blueemblem.jpg](categories/userpics/10048/thumb_blueemblem.jpg)
blueemblem.jpgHyrule Emblem Texture422 viewsWow, i made this ages ago for Cube Legends (my game MOD) and just realized i hadn't uploaded it here. it's just a simple little texture for CTF maps to use, in order to help players know what side of the map they're on. It was loosely based off some of the 4SA official art, along with a stone texture i had already made.
Nothing fancy, just practical.Koroks Rock09/01/05 at 09:02aquawolf: it's cool, i like it no matter what size it is!
|
|
![Filename=zora.jpg
Filesize=269KB
Dimensions=840x706
Date added=Nov 22, 2004 zora.jpg](categories/userpics/10048/thumb_zora.jpg)
zora.jpgPoor Tatl...1346 viewsI once drew this after having been pestered by Tatl one too many times. It's a fairly old pic, and rather in need of some touching up.Koroks Rock09/01/05 at 04:51Koroks Rock: i really hope that any future Navi/ Tatl/ Red King...
|
|
![Filename=zora.jpg
Filesize=269KB
Dimensions=840x706
Date added=Nov 22, 2004 zora.jpg](categories/userpics/10048/thumb_zora.jpg)
zora.jpgPoor Tatl...1346 viewsI once drew this after having been pestered by Tatl one too many times. It's a fairly old pic, and rather in need of some touching up.Koroks Rock08/31/05 at 03:51Qwuarp: Tatl is a traitor. she betrayed the skull kid, and...
|
|
![Filename=explaination.swf
Filesize=268KB
Dimensions=525x400
Date added=Nov 26, 2004 explaination.swf](images/thumb_swf.jpg)
explaination.swfWhy Zelda and Link always CoExist1649 viewsSoundless
270 KB
Flash 6
This is a short, small flash I've made using Minish and OoT official art (and a screenshot from the GCN movie) in an effort to humorously explain why there's always a Link around when there's a Zelda.
Note that I'm trying to set a basis for how to introduce flash, so people can know if they need to dampen their volume, or be ready for a long wait, or even have a compatable browser.Koroks Rock08/31/05 at 03:06Koroks Rock: irrelevant. just because some of the miscellaneous...
|
|
![Filename=explaination.swf
Filesize=268KB
Dimensions=525x400
Date added=Nov 26, 2004 explaination.swf](images/thumb_swf.jpg)
explaination.swfWhy Zelda and Link always CoExist1649 viewsSoundless
270 KB
Flash 6
This is a short, small flash I've made using Minish and OoT official art (and a screenshot from the GCN movie) in an effort to humorously explain why there's always a Link around when there's a Zelda.
Note that I'm trying to set a basis for how to introduce flash, so people can know if they need to dampen their volume, or be ready for a long wait, or even have a compatable browser.Koroks Rock08/31/05 at 02:03Zgamer(HVCR): TP is after OoT.
|
|
![Filename=darunia.jpg
Filesize=186KB
Dimensions=720x900
Date added=Nov 23, 2004 darunia.jpg](categories/userpics/10048/thumb_darunia.jpg)
darunia.jpgDarunia's Confusion1461 viewsThis is another oldie, drawn from an abstract impression of what the Gorons say to child link as he first explores their city. The idea is, in a nutshell, that Ganon comes in full of self-righteousness and threats and ominous portents, to the utter confusion of Darunia, who thinks everything is going fine.
I had some fun with the background here, adding in my plethora of Goron expessions and the unique goron ? mark: it was mostly to make up for my poor goron drawing skills.Koroks Rock08/31/05 at 02:01Zgamer(HVCR): They only eat the good rocks...
|
|
![Filename=collage2.jpg
Filesize=592KB
Dimensions=1024x768
Date added=May 04, 2005 collage2.jpg](categories/userpics/10048/thumb_collage2.jpg)
collage2.jpgChallenge Background1316 viewsOK, here's my entry in the little Z'05 challenge. Any advice or comments are very welcome, I doubt this is the final version.
Made entirely in photoshop during my Independant Study.Koroks Rock08/31/05 at 01:58Zgamer(HVCR): Can't see the word...
|
|
![Filename=bullets.jpg
Filesize=56KB
Dimensions=372x617
Date added=Jan 20, 2005 bullets.jpg](categories/userpics/10048/thumb_bullets.jpg)
bullets.jpgMD2 Magic Pot484 viewsThe magic pot was a fun little way of creating ammo for the Flame rod. Stats:
Number of Vertices: 56
Number of Skin Vertices: 115
Number of Faces: 116
Number of Frames: 1
Average Size of Triangles: 264
Build Time: 40 min, plus brief skinningKoroks Rock08/31/05 at 01:58Zgamer(HVCR): OMG!
|
|
![Filename=bomb.jpg
Filesize=92KB
Dimensions=537x579
Date added=Jan 20, 2005 bomb.jpg](categories/userpics/10048/thumb_bomb.jpg)
bomb.jpgMD2 Bomb511 viewsThis is the new bomb ammo for the Bomb Launcher in LoZ:Cube. It enjoys a somewhat higher polycount than your everyday ammo, because it's a sphere, which requires more vertices. Unfortuneately the skin sux. Stats:
Number of Vertices: 55
Number of Skin Vertices: 57
Number of Faces: 106
Number of Frames: 1
Average Size of Triangles: 260
Build Time: 1 hour, plus lengthy skin workKoroks Rock08/31/05 at 01:57Zgamer(HVCR): Holy...!
|
|
![Filename=biggoron colored.jpg
Filesize=326KB
Dimensions=898x1500
Date added=Nov 21, 2004 biggoron colored.jpg](categories/userpics/10048/thumb_biggoron%20colored.jpg)
biggoron colored.jpgBiggoron Pose619 viewsThis is a simple resketching of the classic OoT pose, just with the biggoron sword rather than the master & hylian combo. It was my first fan art pic ever, period, which is why the boots and such are so funky.Koroks Rock08/31/05 at 01:56Zgamer(HVCR): The face...
|
|
![Filename=makar.jpg
Filesize=154KB
Dimensions=586x840
Date added=Nov 22, 2004 makar.jpg](categories/userpics/10048/thumb_makar.jpg)
makar.jpgMakar Falling1042 viewsOK, admit it. We've all at some pint said "hey Ma, watch this!" This is just my take on Makar having such an expirience.Koroks Rock08/31/05 at 01:06Dust_Bunny: XDXDXDXD funny, nice job =) btw tanks for all the...
|
|
![Filename=hotness.jpg
Filesize=196KB
Dimensions=1024x768
Date added=May 17, 2005 hotness.jpg](categories/userpics/10048/thumb_hotness.jpg)
hotness.jpgTwilight Princess Background904 viewsAnyone else think the new screenies are hot? specifically this one? i do.
Simple pic, all i did was crop the original a bit, expand the canvas, make two lines, and blend in the new logo. i did a little bit of color adjustment and added in a gradient so the two elements would go together better, but overall this is a very small change from the original.
good god i'm excited about this game.Koroks Rock08/29/05 at 22:25DarkZelda: *looks at pic* I'm guessing Zelda.All who bet its ...
|
|
![Filename=blueemblem.jpg
Filesize=27KB
Dimensions=128x128
Date added=Aug 29, 2005 blueemblem.jpg](categories/userpics/10048/thumb_blueemblem.jpg)
blueemblem.jpgHyrule Emblem Texture422 viewsWow, i made this ages ago for Cube Legends (my game MOD) and just realized i hadn't uploaded it here. it's just a simple little texture for CTF maps to use, in order to help players know what side of the map they're on. It was loosely based off some of the 4SA official art, along with a stone texture i had already made.
Nothing fancy, just practical.Koroks Rock08/29/05 at 03:16Koroks Rock: heh heh. it's so small, i'd forgotten how small th...
|
|
609 files on 26 page(s) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
10 | ![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
![](images/spacer.gif) |
|